Hatch and Train

Mechanism of Animal Mating

Each pet hatched from an elemental egg will have a random rarity from 1 star to 5 stars.

Rate of Star

  • 1 star: 70%

  • 2 stars: 20%

  • 3 stars: 7%

  • 4 stars: 2.9%

  • 5 stars: 0.1%

The higher the rarity, the higher the base stats. The basic stats by star level are as follows:

1 star

Max level: 20

Atk: 8-12

Def: 8-12

HP: 60-90

2 stars

Max level: 40

Atk: 13-16

Def: 13-16

HP: 91-110

3 stars

Max level: 60

Atk: 17-20

Def: 17-20

HP: 111-130

4 stars

Max level: 80

Atk: 21-24

Def: 21-24

HP: 131-150

5 stars

Max level: 100

Atk: 25-28

Def: 25-28

HP: 151-170

Each pet can only mate up to 5 times to create a new pet (note that you can only mate 2 pets of the opposite sex, i.e. male and female of the same species). You will need to spend some SPET tokens as a fee to mate. Each newborn animal needs 2 weeks to mature, after every mating, you need to wait 1 week until the next one.

Newborn pets are always at lv 1. The spawned pet's stats will randomly receive the stats of their parents in proportion (97% random between the base stats between dad and mom; 3% of the high stats parents) and the rarity rate will be higher than opening from element eggs (1 star: 60%; 2 stars: 25%; 3 stars: 9%; 4 stars: 4.5%; 5 stars: 0.5%)

However, the higher the rarity is, the lower the rate of successful mating will be. The rate of successful mating by total rarity is as follows:

  • Total 2-star rarity: 90%;

  • Total 3-star rarity: 80%;

  • Total 4-star rarity: 70%;

  • Total 5-star rarity: 60%;

  • Total 6-star rarity: 50%;

  • Total 7-star rarity: 40%;

  • Total 8-star rarity: 30%;

  • Total 9-star rarity: 20%;

  • Total 10-star rarity: 10%

Pet can gain experience through levelling (PVE) or fighting PVP. The higher the pet's level is, the higher the level of experience receives. You should also note that pet needs to maintain at least 10 stamina to participate in a battle. If you lose at that level, you will not receive any experience. Pet will respawn after each battle if he died in the previous match with remaining stamina. Limiting the amount of stamina in each pet to avoid negative effects from players who continuously plough causes inflation of equipment and the amount of SPET in the game.

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